Walls and rooms
Straight and curved walls, half walls, sloped tops and tapers. Snaps to ends, midpoints, intersections and angles; rooms are found automatically.
Draw walls on a grid and Modlo Creator turns them into rooms. Add doors, windows, trims, lights and the game's own props, then export a complete FiveM resource with collision, portals and audio. Ready to stream.
Early-bird $50 AUD (then $100 AUD) · One-time purchase · Windows 10 & 11 · Linux coming soon

Writes every file natively
How it works
Modlo Creator is built for one job: making interiors for GTA V. No modelling package, no hand-edited XML, no file juggling.
Sketch walls on a grid with snapping, typed lengths and angle steps. Every enclosed area becomes a room on its own, with its height, floor and ceiling.
Cut doors and windows, run skirting and cornices, paint walls, light the space and drag in props from the game. All in one viewport.
One click writes a FiveM resource: drawables, collision with room ids, the MLO with rooms and portals, placement, manifest and audio.
Features
Building, decorating, lighting, modelling and exporting work together in a single editor, with the game's own assets a search away.
Straight and curved walls, half walls, sloped tops and tapers. Snaps to ends, midpoints, intersections and angles; rooms are found automatically.
Round, arched and segmental openings, frames and glass, a window frame editor, curtains and blinds, and the game's own doors fitted to the gap.
Storeys and basements, stairs and ramps with their openings, sunken and raised floors, glass floors, ladders and railings.
Skirting, dado rails, cornices and architraves. Draw your own cross-section and save it as a portable .ietrim to share.
About 25,000 of the game's props as preview cards, with search, categories and favourites. Drag them in with snapping ghosts.
Search every texture in the game and drop it on a surface. Tint, normal and spec maps, emissive and cutout materials, UVs per face.
Point, spot and capsule lights with the game's culling planes, god rays, ambient particles, sound emitters and timecycles per room.
Procedural grime in corners, round frames and under lights, plus nine decal generators: cracks, water stains, soot, mould, footprints and more.
Primitives and booleans, and an edit mode with Blender's keys: extrude, inset, bevel, loop cut. UV editing with seams and unwrap.
A pre-flight check, an export report and a Problems list tell you what is wrong before you load the game, not after.
Modlo or Blender controls with editable keys, a command palette, named undo steps, autosave and backups, and a scene outliner.
Press F1 for a searchable guide with a page for every tool, live key hints and buttons that open what they describe.
Walk-in interiors
Turn any building in Los Santos into somewhere you can walk into. Modlo Creator places your interior inside it, cuts the way in and exports the edited building along with it.
Prefer a teleport interior? Put an entrance anywhere in the world and an arrival point inside; the export adds the marker script.
Export
Modlo Creator writes every game file itself through its own library for RAGE formats. Copy the folder into your server's resources, start it, walk in.
See it in action
Clips and screenshots straight from the editor. Click any of them to see it full size.


Pricing
No subscriptions, no feature tiers. Buy it once and build as many interiors as you like.
Modlo Creator
for Windows
Early-bird launch price
$50AUDFull price $100
One-time purchase · $100 AUD after the launch offer
Secure checkout by Polar, our merchant of record. By buying you agree to the Terms. No change-of-mind refunds; see the Refund Policy.
System requirements
A native Linux build is on the roadmap. Same editor, same exports, no Wine needed.
Want it sooner? Tell us which distro you use and we'll keep you posted.
Register interestFAQ
Early-bird $50 AUD (then $100 AUD), one-time purchase. Built for GTA V and FiveM, on Windows today.